Into the Breach PC Game is tactical a role-playing game which developed by Subset Games and consisting of Justin Ma & Matthew Davis. It’s the studio’s second game, which following FTL: Faster Than Light. The game features writing by Chris Avellone & music composed by Ben Prunty. This was initially released on Microsoft Windows on 27th February 2018, with the macOS & Linux versions planned.
The game Into the Breach which is set in the far future where humanity fights against an army of giant monsters collectively called Vek. To combat them, the player controls soldiers which operate giant mechs that might be equipped with a variety of weapons, armor & other equipment. This game also uses a turn-based combat system. That allows players to coordinate the actions of their team in response to the enemy’s moves and actions. Which serve to telegraph their attacks.
In combat, the player controls 3 different mechs against Vek, & will be given an objective for the map along with a fixed number of turns to complete the objective. The principal goal for any of map is to protect civilian the structures which support power grid it supports the mechs. But the additional objectives might be presented. There should a civilians structure damaged or destroyed, also the power grid is weakened. In addition, it gives players the ability to move each mech & fire one of its weapons to either defeat the Vek unit. Also, push Vek off a line of attack, then avoid an attack, & intercept an attack civilian structures. Here mechs can only take a limited amount of damage during the battle before it becoming inoperable. Though players can have mech idle turn to repair some damage and battle damage is completely repaired between maps.
Into the Breach PC Game Minimum System Requirements:
OS: Windows 7 / 8 / Vista 64 bit
CPU: AMD Athlon XP 1700+ / Intel Pentium 4 1.8GHz
Video Card: NVIDIA Radeon X600 Series / AMD GeForce 210
Direct X: Dx 9
RAM: 1 GB
Free Disk Space: GB
Into the Breach PC Game
Size: 250 MB